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This page contains a fast set of links to the PCs' Anchors, and (soon) notes on who is the primary player for each Anchor. In the last game I played in, the players played their own Anchors, which meant that Anchor characterization got awfully thin sometimes. This is obviously a bad thing for a campaign that is supposed to focus on the tension between the PCs' humanity and divinity, since powerful emotional relationships are the basic stuff we need to work with. So for Lower than Angels, the idea for Anchors in this game is that they will be played a little bit like Ars Magica-style companions.

  1. Players get to run Anchors in scenes where their Noble isn't present, so that everyone gets some substantial chance to roleplay even if their main PC is off-stage busily creating life on Europa.
  2. You can't play your own PC's Anchors, because that makes dialogue between the Anchor and his or her Noble harder to see, and that's basically the most important relationship they have.
  3. Anchors are "sticky". This means that whenever possible the same person plays the same anchor, in order to promote consistency of characterization.
  4. Rule 1 trumps Rule 2. That is, if it gets another player into a scene, then it's okay to hand off the rp for an Anchor to someone who isn't the regular player for that Anchor.

Naturally, you are all encouraged to come up with Thought-Records and/or journal entries for Anchors you play, just like for your main PC. Remember, the other players can use this stuff whenever they play that Anchor.

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Last edited June 7, 2004 2:34 pm by Theresa (diff)