Example Domain Miracles for Twilight
Lesser
Divination (Level 2)
- Know the path between any two concepts (e.g. color is connected to electricity through the concept of the optic nerve)
- Know the path between any two areas
- Find thresholds between rooms or worlds
Preservation (Level 3)
- Extend indecision on a topic or decision (can work on an individual or a commitee)
- Keep an object in a state of transition (e.g. a grape that never -quite- becomes a raisin)
- Protect and strengthen any door frame as a threshold
Creation (Level 4)
- Cause someone or a group to feel indecisive about a course of action they've chosen
- Create an object that is the physical thing "between" two objects (e.g. a lawnmower that washes clothes while mowing)
- Change something so that it is difficult to decipher what it is exactly (e.g. Is that a gun? Or a duck? I can't tell...)
- Create a color between two secondary colors (e.g. grurple, the color between green and purple)
Destruction (Level 5)
- Remove the grey area on an issue, polarize it between exactly two stances
- Remove one side of an issue, prompting immediate decision or action
- Remove the time between "now" and "then"
Change (Level 6)
- Change what someone considers to be the central position on an issue
- Change the terms of a compromise
- Change a threshold so that it leads elsewhere
Greater
Divination (Level 5)
- Identify any pair of opposites
- Anything that happens at a moment of indecision, or at a threshold
- Probe the future as it touches the time between "now" and "then"
- Know the emotions or history between two people or two groups
Preservation (Level 6)
- Keep the sun from setting entirely, or from rising entirely
- Keep someone in a state of indecision for the rest of their life
- Preserve any person or object in a state between two major actions
Creation (Level 7)
- Diminish the polarization effect of two opposed concepts (e.g. making more bi-partisan activity in the US)
- Create a threshold between two areas that have no connection
- Create common ground between two mortal enemies
Destruction (Level 8)
- Unite a group of people under a single ideal by removing individual indecision
- Convince a group of people that there is no common ground between them
Change (Level 9)
- Make indecision and uncertainty engender a feeling of calm acceptance instead of stress and worry
- Change the nature of thresholds so that they bend to a users will
- Make all transitions exceedingly slow or fast, easy or difficult